Great For
  • Having fun while learning
  • Meaningful break from meeting/conference
  • Creating a productive, energized environment
  • Enhancing training programs and team kick-offs
  • Improving team skills and performance
  • Enhancing relationships through increased team awareness
  • Exploring team issues, including: communication, collaboration, problem solving, decision making, goal setting, innovation and creativity, planning, time management, negotiations, and trust
Activity Length
Experiential programs typically run from 2-8 hours and include multiple activities.

Islands in the Stream by itself is ¾ hour – 1 hour, depending on length of debrief.
Space Required
Medium - large room or outdoors
team, Sandstone, building, long, mix
team team, Sandstone, building, challenge, team building
Working with Fusion Associates reinforced my belief that efficient and prompt customer service is still present in this world. So, thank you again, for following-through and remaining consistent throughout the whole process.        Wimba
team, Sandstone, building, long, mix, challenge, team building, Their simulations
Islands in the Stream
The group is divided into three different levels of a corporate hierarchy and charged with completing a group goal as well as individual tasks. One group, the line workers (The Island of the Blind), is blindfolded and given a task. They do not receive concrete instructions for accomplishing their task or information required to complete the overall group goal. A second group, the middle managers (The Island of the Mute), is provided a view of the overall group goal but is not allowed to speak. They are separated from the other departments and are tasked with assisting the people on the Island of the Blind. The third group, the executives (The Island of Project Managers) consists of senior managers. They can see and speak and are given additional tasks to complete along with the overall project goal.

As the activity progresses, participants eventually begin to ask the following: "What is the common goal?" and "Why are we not reaching it?" and "What do we need to do to work cooperatively?"

Debrief for a powerful learning experience
Experiential learning activities are based on the principles of experiential education, and serve as the basis for engaging team building programs that deliver high impact team and leadership skills development. Debriefing occurs after the activity and is an important process designed to synergize, strengthen, and transfer learning from the experience to real-life, on-the-job situations. Our professional facilitators can tailor, modify and debrief each activity to meet the specific needs of your team.
Sample debriefing opportunities
  • Enhancing communication
  • Understanding the importance of role clarification
  • Creating relationships built on trust and mutual support
We have over 100 experiential learning activities at our disposal. We will help you select the ones most appropriate for your situation.
Print
web database developmet solution